i put a texture in episode 2s material folder. then compiled a map with that texture. now, what folder do i put the texture in for it to work in gmod?
Well, depends on how you scripted your .vmt. If it’s just a bare “$basetexture” “texturename” then you must put it in garrysmod/garrysmod/materials.
What I suggest though, is to make the .vmt like this: “$basetetxture” “mapnameorauthorname/texturename” Doing it like this, keeps things organized. If you do it like this, put the material in garrysmod/garrysmod/mapnameorauthorname/texturename.
Oh, and if you didn’t make the .vmt yourself, you can simply open it with Notepad and check for yourself. :buddy:
If the map is finished then you can Pakrat the texture into the .bsp file