Indeed, but what is a fact is that ping has a negative effect when two people shoot each other, no matter what FPS you are playing (TF2, CS:GO, Overwatch, GMOD, Half-Life Deathmatch, Quake, Halo, etc)
I am trying my best to explain this fact to people, but far too many ignorant individuals truly believe without a doubt that ping doesn’t have an effect in DarkRP. While that would be true if your only means of playing with other players were to type shit like “/me slowly takes off your shirt… (Continue Yes/No)”, we are talking about DarkRP… we are talking about /advert RAID, /advert MUG DROP 2K OR DIE, /advert KIDNAP, etc. As long as there are two people on a DarkRP server, somebody will want to shoot somebody else.
And incase the impact of ping isn’t obvious here, have you tried jumping onto a moving prop (assuming prop is using a constant speed and direction) with 300 ping? Good luck bro, you have to jump early. Pick something up with your grav gun and start running with that 300 ping. Half the time you wont know if you have it or not.
I can go on about how badly ping effects users when it reaches the 300’s, but there will always be the odd idiot that truly believes it makes no difference. And like I said, if ping didnt make a difference, why would we measure it? Why would we even have a term for it? If ping didn’t matter, we wouldn’t be here discussing it because nobody would have heard of it.
It may be my opinion that ping is a reason we shouldn’t have redirect servers, but it is also a fact that ping plays a significant part when two users shoot each other, just to name one scenario where it impacts.
And until two particular users admit they are wrong and admit that ping DOES have a negative impact on any first person shooter game, I will continue to drill my point across, as education is something I value significantly.