I’m trying to predict entity’s position(vector) after certain amount of time…
I’ve tried something like this:
self.PosPT = CurTime()+ 0.1 self.BPos = ent:GetPos()
if CurTime() >= self.PosPT then self.PosPted = ent:GetPos()+ (ent:GetPos()- self.BPos)* self.PosPmul end
This isint a copy paste, this is straight from my head while writting this thread… So might not work if you try it, but you get the idea what i dried to do since it worked for me. The problem is i want it to always predict the position judging by its velocity, not by trigger. Where should i start?
Yeah yeah, i know i made a mistake in the title…