So, here am I forum coding a better way of implementing the selection of the active point ID for the track assembly tool.
I am doing this because I can select a piece faster when I first insert it in the database and then Use: ( Default E ) and the mouse scroll to select point ID, which is rather easier than going trough all of them via a right click. You can find the main code for this in my DEV branch here:
The thing is when I press E everything works as expected besides changing of the weapon, which selects let’s say … physgun and everything become pointless and you cannot left-click to spawn a track.
So, how can I tell gmod not to switch the weapon when E is pressed ?