Another tutorial, this one on a very key element of building. We will be using a tool that most servers have called Multi-parent.
A lot of people parent things incorrectly by parenting props to other props. This is not the right way unless you weld the prop before parenting, doing so will retain the prop’s collisions.
Some things to know about parenting:
-Parenting reduces lag by making the props “collision shells” fall to the ground, therefore they do not move with the contraption.
-Parenting is highly useful for detail props and high-prop contraptions, such as cars.
-Parenting wire reduces lag
-Welding props prior to parenting makes the prop retain its collisions, which means the prop will then act as if it has no gravity, so inertia still exists. Not welding removes all weight and inertia but weight can still be set for armoring props in things like GCombat and ACF.
-Props parented to props cannot be altered or removed because LUA can no longer run traces on them. It’s not understood why parenting to wire chips absolves this.
-Always parent to a wire entity, safe wire entities are wire chips, as some others work but not all the time (expressions).
Ok, here we go.
Say this is the base of your contraption:
Now place a wire chip on it:
place your props:
Now take your Multi-Parent tool and left click them all to select them:
Now right click the wire chip:
ALWAYS PARENT TO A WIRE CHIP TO AVOID PROBLEMS**