i made a garrysmod current game in hammer. what in the tools can i add to include ep2 textures and models?
It’s much easier to just use the HL2: EP2 configuration for Gmod maps.
I think you need to add stuff to the .fdg for Hammer to load those things. Don’t quote me on this.
The .fgd only contains entity data.
You are best off just using the EP2 configuration and perhaps setting up the completed bsp location as your gmod maps directory. GMod won’t run correctly if you try to get it to autorun from the compile tools anyway.
how do i change the bsp directory?
nvm i got it.