How to re texture a surface of a helmet?

I was wondering how to retexture these guys tank helmets:

Into something smoother, less “rocky” like this:

I was trying to find any tutorials on the web but couldn’t find anything.

please help

learn how to observe life, practice for hundreds of hours, and then apply your knowledge to creating realistic textures with a deep knowledge of diffuse, specular, gloss, and normal maps and how they all work in a game engine


Or he could just remove the normal map in this case :stuck_out_tongue:

would removing the normal map really work?

In a manner of speaking.
What you’re really looking to do is smooth out the current normal map and only provide a few bumpy parts.

That’s really it.

ah ok, thank you