Is there a way to hide or remove the effects on the map without decompiling?
I guess, if you know the entity name?
And here is the problem. I don’t know what map uses names.
Ask some coders at the LUA forums to make you a simple line of code. What you do is: Look at the object, go into the console, paste the code they gave you (Possibly has aimPos() or whatever it is called), then it’ll put out the entity name. Atleast, I’ve seen this once.