I’m trying to figure out how to properly rig a model from Dead Space. I have a script for 3D max that can open the model’s original skeleton but unfortunately, when exporting the original model files into .obj, the original rigging does not stay. So I have to rig all the models again if I want to add animations to them.
But the skeleton is a bit weird with multiple bones connected to one joint. Like below:
If I apply the skinning effect and try to move an object, it’ll look like this:
When rigged, the model should look like this (with its idle animation)
I really don’t want to make a new skeleton as there’s already a pre-existing one available.