How to set the player's next position in step?

I’ve been doing some freelance work for Garry’s Mod and someone asked me to create a node-based track system so the players would stay in their lane. I’ve decided that to get where the player is in the race by lerping the player’s position between 2 nodes however, the issue with just adding to a lerp is that SetPos() has a teleport-like feeling and I also want to be able to change the velocity using SetVelocity also to calculate UPS (Units Per Second) using velocity. So I just need a way to kinda pull the player to the center of the track instead of just teleporting the player and having them use a running animation.

Due of the limitations of mobile I cannot show any code or images of the node system however, I will do so when I get home to give you a better understanding of the track system

I think this is what youre looking for:

Global.LerpVector

Again, I’m already using a lerp between nodes

You said you wanted to lerp but not to set the position directly.
But i didnt hear that you used LerpVector.
Sorry :saddowns: im trying to be useful

[lua]function GM:Move(pl, mv)
local curpos = mv:GetOrigin()
local target = LerpVector(delta, pos1, pos2) – fill in here
local dir = target - curpos
local dist = dir:Length()
mv:SetVelocity(FrameTime() * dir * math.Clamp(dist, 10, 500)) – play with the two numbers
end[/lua]

This needs to be shared to be smooth.