How to take credit for an gun that shoots an entity that explodes on impact?

Title says it all.

Title is confus.
Wat.

How is it confusing?
I made a swep.
It shoots missles.
It explodes on impact.
But I don’t get the kill for it.

Try **[Entity.SetPhysicsAttacker

http://wiki.garrysmod.com/favicon.ico](http://wiki.garrysmod.com/?title=Entity.SetPhysicsAttacker)**

If you’re using **[Util.BlastDamage

http://wiki.garrysmod.com/favicon.ico](http://wiki.garrysmod.com/?title=Util.BlastDamage)**, the arguments allow you to set the attacker and inflictor.