How to take credit for an gun that shoots an entity that explodes on impact?

Title says it all.

Title is confus.

How is it confusing?
I made a swep.
It shoots missles.
It explodes on impact.
But I don’t get the kill for it.

Try **[Entity.SetPhysicsAttacker](**

If you’re using **[Util.BlastDamage](**, the arguments allow you to set the attacker and inflictor.