Hi, so my problem is like so:
I got predefined custom directions for Forward, Right, Up, which make a coordinate system
with a vector origin and the F, R, U. Their lenghts are equal to 1, but it does not matter at all, because
I need their world angle ( Origin ).
I also got another coord system define like the last one ( 3 vectors for X,Y,Z I will call it Target)
If I have an Entity and I call SetAngles
Prop:SetAngles(Origin.Forward:Angle()) The Entity’s Forward will mach Origin’s forward, but not Target’s Forward…
Also With SetAngles() I can’t match the Target’s Up to the Origin’s up!
How do i get the world angle to align Target to Origin without any Angle Offsets
I got some ideas of using AngleEx but I am still in closed street …