Yellow Zone RP Rules and Guidelines
This is a Command and Conquer Tiberian Universe RP theme set for Garry’s Mod 10 Light or Dark RP mod.
Ingredients: What things you will need to add to your server.
• At least GMOW for GMOD10
o This is the best, as the Hum-Vee is GDI’s low budget recon/attack unit
Color it yellow/gold
o Buggies make for NOD, they are simple and make sense
• Tiberium Lua SEnts
o Get Lynix’s
o I plan on modeling a classic Tiberium Blossom Tree and Vinifera crystal formation for a v 2.0 of Lynix’s Tiberium SEnt.
• Light\Dark RP gamemode.
o Use the rp_ow command to assign GDI soldiers
o Use the rp_cp to assign GDI peacekeepers or NOD Infiltrators
o Rostered NOD need to be disguised, they cannot overtly be put on a NOD player group/team unless there’s a NOD assault.
• A good map
o Best one By far is csc_desert_v2-1, if you need it, it can be found here: http://www.captsupercow.com/
o At the time of me typing this, there is an RP map in on and off development: http://forums.facepunchstudios.com/showthread.php?t=354468
Mappers, if any of you read this go to this thread and please help out!
• PHX Model pack, just because it’s really good to have
• Punchy Punch fists SWEP
• Weapon Suite: http://www.garrysmod.org/downloads/?a=view&id=5372
NOTE, Purely on YOUR decision below this line!
I plan on making a sound pack with EVA’s voice from some C&C game. Only get it if a sound pack is available.
• BHM TAC guns V2: I decided to add this because the only guns NOD are allowed otherwise are the silenced TMP’s.
There is a fine line between DMing and Guerilla War.
GDI may not simply blast a person they think is NOD, It may be a civilian who does not know better or be convinced against NOD.
GDI takes prisoners.
NOD’s battle doctrine is one of stealth, If you have been given permission to be NOD by an admin, you are not to kill GDI on site unless the commanding NOD officer give the go ahead (Or an admin “relays” the message to you)
Nod loves an interrogation. They too take prisoners
If killed in a raid type situation, your killer has the option of choosing whether or not they caught you or let you go.
You shouldn’t get a gun unless an admin grants you one, not if you ask for one.
To Admins: If asked for a gun by a non-official NOD member, don’t.
Official NOD members can have an admin arm civilians with AK-47’s if they have been “Swayed by the spirit hand of Kane.” (This can mean drugged or truly convinced) They can also keep a secret weapon store or steal from GDI using weapon-suite to store boxes of guns.
Civilians are allowed their own opinions.
GDI are given their orders via satellite (from the communications bunker through a Communications Technician (NOT a high ranking officer unless the rp dictates that the com system is dead, usually an admin or rostered member plays the role of com tech.) GDI should not call him sir in a commanding officer sort of way.
Communications Technicians are neutral in that, it is the safest to be in a hotly contested zone. You should never kill your local Comm. Tech. Drugging, mind control type things are completely up to whoever decides to though. But fair warning to GDI, if word gets out about doing that, your public opinion will most likely go down.
GDI: Sent to keep NOD away from civilians, protect an area from NOD control. Usually there to provide cover for science teams and jump start world wide relief efforts to clean up Tiberium in the area.
NOD: Want to sway the masses to follow Kane into Divination. They want to unlock the full human potential with Tiberium and become one with ‘the sacred element’. Kane is the leader of this ancient order. NOD citizens/troops say things like: “Peace through power”, “For the technology of peace!”, and the most common one “One Vision, One Purpose”. The Brotherhood sees GDI as fools who are standing in the way of human development and a threat to the cause. They want Tiberium to spread.
The largest of the many people shunned from society, the most civilized, yet deadliest type of mutant you can encounter is a Forgotten. They have the largest communications network of any mutant community. They span the whole of the Americas and some of Europe. They are also the most organized. When not pre-occupied with internal affairs, Mutant soldiers put themselves up for hire.
GDI has offered them help in the past allowing them access to some GDI technology. NOD is mostly responsible for the creation of The Forgotten from early Tiberium Infusion experiments gone horribly wrong. Tiberium grows on the bodies of mutants. A common derogatory term for them is “Shiner” Used to the point where it is no longer an insult, but another word for “Tiberium infused person(s)”. Mutant is often more offensive, but they still prefer to be called The Forgotten.
Most other types of mutants are mentally unstable and extremely violent.
A trait all mutants have in common is increased strength. Only members of the forgotten can still function mentally on a normal level. Unfortunately, not everyone realizes this, so they are shunned and ridiculed in society.
Other mutants outside The Forgotten are usually referred to as Tibos (Contraction of Tiberium and Hobo). As an outreach program, GDI manufactured several prefab shelters and airlifted them into the slightly more Tiberium infested yellow zones along red zone borderlands to give mutants and Tibos dwelling places. Many took to these new homes instantly setting up small tribes within the fairly large structures.
Any corporation or organization you want to implement usually works.