Hello, I’ve been working on coding a large addon for the past week and have been plowing along, but I’ve become stumped recently and was wondering if anyone here could help me.
In my addon I can link my gun, ammo, etc entities to engine entities with a custom linking stool i coded up. It works by setting the gun/ammo/etc’s engine network var to the engine i select with the tool.
Its been quite fine until I realized that those network vars don’t carry over when I duplicate the entity and spawn another, making me have to relink everything, which I’d like to avoid that being a requirement.
I’ve tried looking up issues like this on this site already but search results bring up information that isn’t very relevant and I haven’t been able to find what I’m looking for in the wikia. I’ve also been coding two days at a time then sleeping half a day so my brain is rather fried and could use your help.