I know about the existence of func_reflective glass, however I don’t need something as detailed as that and I need something more flexible than that entity anyways. I’ve seen reflective glass being used in maps like Littletown so I know its certainly possible, how would I go about doing it though?
I know I would probably have to use the following parameters for my material file
but what about everything else?
This is the effect I am shooting for, though the windows I would like to create would have a little more transparency.