I need to know how to get prop name and player name when they spawn a prop.
To help. This is what I want it to do.
[lua]function SpawnedProp(ply, model, ent)
print(ply:Nick().." has spawned "..ply:GetModel()) end
hook.Add(“PlayerSpawnedProp”, “playerSpawnedProp”, SpawnedProp)[/lua]