Nevermind, I totally forgot about torus prims.
Could try displacements. Make one on the inside, one on the outside.
Vertex editing is the most efficient, tidiest way to do it.
yeah i just laid it down on its sides and I see a way to vertex edit, but I wonder if theres an easier way
Well… You could slice it into 9 sections, each 10 degrees then rotate them and put them in place.
You can do it with “Torus” primitive.
Thats it! I knew there was something. I’ve completely overlooked that.
many thanks,