How would I go about making a curved pipe?

Nevermind, I totally forgot about torus prims.

Could try displacements. Make one on the inside, one on the outside.

Vertex editing is the most efficient, tidiest way to do it.

yeah i just laid it down on its sides and I see a way to vertex edit, but I wonder if theres an easier way :frowning:

Well… You could slice it into 9 sections, each 10 degrees then rotate them and put them in place.

You can do it with “Torus” primitive.

Thats it! I knew there was something. I’ve completely overlooked that.

many thanks,