hello, i am making the minigames for my lobby i am making and i need to make some brish based entitys that will do something while the player is inside it if you get what i mean? also , how would i make it invisible and make it so the player can go through it as if it wasnt there?
I think you need to make a brush covered with the “trigger” texture.
In LUA you would create a lua/entities/<name of your ent>/shared.lua with the following code on top of it :
ENT.Type = "brush"
to make something when the player start touching it.
I’m not a lua coder so I can’t help that much.
ok, and entity being player?
Entity:SetNotSolid and Entity:SetColor
entity:IsPlayer() to see if it’s a player