How would I make an effect follow the entity its created on?

is there a command already for it? I tried setAttachment but it did nothing.

I don’t really have any script to paste here, as its just a generic effect I’m trying to get to follow the player.

Think of like a forcefield that surrounds the character and follows his movements.

I can’t be sure this will work, but you could try Entity.SetParent. This would probably require a second Entity, parented to to the first, that doesn’t collide with anything and emits an effect.