So im looking for something similar to this:
Health = math.min(100, (Health == localplayer:Health() and Health) or Lerp(0.1, Health, localplayer:Health())) local DrawHealth = math.Min(Health / GAMEMODE.Config.startinghealth, 1)
In which that ^^^ Makes a RoundedBox or poly or whatever, out of 100% it adjusts it to the amount of health you have.
But wait, Helplesskitty, you imbecile, what are you after?
What i am looking for is a way, in the HUD i am creating, for when the player stops moving(got this part already done) their “Extra” HUD components(done), will “slide”/Transition into view form their “Base”(Done).
I have tried using a few things, and looked at Utimes clientside code to see how it is done etc. But to no luck.
So any help would be appreciated.
SOLVED, i fiddled with it for a bit.