I am so close to finishing a HUD I am developing.
The issue is that when I used png files, it was blurry for the majority of players so I decided to use vtf instead.
The issue being I get the path correct, it downloads with fastdl, everything but then when the textures load in game of where I draw the material, it’s pink and black squared that flicker when I move direction of my pov.
When opened using VTFEdit I see this
- Don’t use lightmapped as shader
- Don’t link your documents as base texture
This is how a vmt file use for hud should look like
Would the $basetexture path start from materials or garrysmod root, so:
there’s no materials in my example
in my vmt would be fine?
No, because that’s not your icon material, can you do some research about how to do vmt files?
Well that’s the issue, I am new to using vmt/vtf and am used to using png but as stated in the op starter, they were blurry when I tried.
Thanks for your help anyway, you have acknowledged me of vmt a lot more than I was before.
the vmt is the same path as the vtf normally, VTFEdit(I think) was the one that automaticly creates vmts
VTFEdit create the worsts vmt files