Hey,
I am so close to finishing a HUD I am developing.
The issue is that when I used png files, it was blurry for the majority of players so I decided to use vtf instead.
The issue being I get the path correct, it downloads with fastdl, everything but then when the textures load in game of where I draw the material, it’s pink and black squared that flicker when I move direction of my pov.
Any ideas?
Regards,
Dan
When opened using VTFEdit I see this
"LightmappedGeneric"
{
"$basetexture" "Users/Dan/Downloads/icons/health-ico"
}
Oh…
- Don’t use lightmapped as shader
- Don’t link your documents as base texture
This is how a vmt file use for hud should look like
"UnlitGeneric"
{
"$basetexture" "ggui/tdmer/armor"
"$vertexcolor" 1
"$vertexalpha" 1
"$nolod" 1
"$nocull" 1
"$alphatest" 0
}
Would the $basetexture path start from materials or garrysmod root, so:
materials/wcserverscustom/health
or
wcserverscustom/health
there’s no materials in my example
So using
“$basetexture” “ggui/tdmer/armor”
in my vmt would be fine?
No, because that’s not your icon material, can you do some research about how to do vmt files?
Well that’s the issue, I am new to using vmt/vtf and am used to using png but as stated in the op starter, they were blurry when I tried.
Thanks for your help anyway, you have acknowledged me of vmt a lot more than I was before.
the vmt is the same path as the vtf normally, VTFEdit(I think) was the one that automaticly creates vmts
VTFEdit create the worsts vmt files