So I have this hunter in this hallway, large enough for it to move through, run to a scripted sequence, play idle1, I think, and then run to another scripted sequence that is specified in the Next Script field. However, after initially noticing that after the first script it simply decided it was time to shoot me, I added outputs on both scripts so that if either script was cancelled or “cancelfailed” it would immediately begin the second script. With these applied, the stupid fucking Hunter would complete the first script and just keep making the angry pose at me repeatedly. So I figured that the sequence must be failing, so I moved the floor down, and it works, but he floats in midair while performing the script. Even when I move the floor back into position and move the sequences and ceiling up, it still fails. So the only way I’ve gotten it to work is by moving the floor down, which ruins the level a bit and makes the Hunter float in midair. I’ll get pictures of the sequence properties, just trust me when I say the area is more than large enough for the hunter to fit. Oh, and I have both the “No Interruptions” and “Override AI” flags checked for both sequences.
So, why is this happening? What would I have to do to get the Hunter to complete both sequences without floating?