I wrote this:
function killJoy( victim, weapon, killer ) if weapon:GetClass "kermite_knife_hibben" then PrintMessage( HUD_PRINTTALK, victim:Name() .. " has died, mysteriously!" ) killer:addMoney( 50 ) end end) hook.Add("PlayerDeath", "rewards serial killer", killJoy)
and i get
what did i miss?
(User was banned for this post ("undescriptive thread title, this isn't the section for coding help." - postal))