i broke it.

So i did something… Still don´t know what i did but here is the result.
Gabe will see this, and start crying.

It’s probably a map/addon effect that sets the props’ gravity to 0. What exactly do you need help with?

It’s just something i liked to share.

It might be map related, might be not, i was just curious if any of you seen this happen before :V

This is reproducible. You’ll probably have some issues with small props / props with lots of velocity falling out of the world.



for k, v in pairs(ents.GetAll()) do
    v:SetCustomCollisionCheck(true)
end

local boop = false

hook.Add("ShouldCollide", "", function(ent, ent2)
	boop = not boop

	return boop
end)


Alright though it was something like this, or me fucking with npc collision groups. Anyway, thanks for the quick reply. :slight_smile:

Fixed, i’ll close the thread now.