Here is what i’m trying to do:
I am using 3ds max.
I have many models that I want to be a 2d sprite. Of course I can render out the colour just fine, but I have no idea how to give it a normal map that is based off what the camera is looking at, not based on the uv map/texture/whatever. The normal map is to go on a quad along with the base sprite and then lit, it’s not for a low res model.
Any help would be reeeaaally appreciated.