Not sure if this is the correct section but I’m rolling with it since it’s the only section about mapping I can find.
So, earlier today my friend was attempting to make a map for Alien Swarm. He did not like the textures provided with the game so he asked if I could try to make some.
I have never made textures for a game in my entire life. I know it’s not that hard but to make them look all right you have to be good in some image editing program. I like to think of myself as a guy who can handle his way around Photoshop so I took a crack at trying to make the textures my friend requested.
First, he requested a tiled floor. Seemed very simple so I whipped a texture up and gave it to him. This was made out an image or two taken from an image search.
After seeing the in-game screenshot, I decided that the white tile texture I made wasn’t gritty enough for Alien Swarm so I spent a few minutes making a new texture. This was also made out an image or two taken from an image search, but a tad more complicated than the last one.
Then my friend requested I make a wall. Not knowing what a good wall would look like I took a little (obvious) inspiration from Portal. But I did not use the Portal texture as a guide or reference in any way. I did this from scratch.
I personally thought all the textures looked pretty good. I know they aren’t refined or anything but I really enjoyed making them. I came to a realization though.
All the textures I’ve made so far have been tiles.
I know that most textures in game are not obvious tiles but (Oh what’s the word…) tessellations(?). Now correct me if I’m wrong but that means it repeats on itself seamlessly. I am having a bit of trouble making a seamless texture. Does anyone know any easy ways to make a seamless texture? If so, please share your knowledge.
This texture thing is something I am having some fun doing. So, if anyone got some tips or constructive criticism please shoot it my way.