I have three stupidly stupid questions

How would zombines act differently on a noded map?

If you make a brush, then make it breable_surf, then in the properties, make it wood, what happens?

How do i make really thick fog?

Thanks in advance.

  1. they can plan in advance
  1. Nothing it only works with the safety glass texture > http://developer.valvesoftware.com/wiki/Func_breakable_surf
  2. env_fogcontroller and the fiddle with the start and end distance > http://developer.valvesoftware.com/wiki/Env_fog_controller

It is amazing what the valve dev wiki can do.

It is indeed. Thankyou VERY much benjojo.