I just realized the func_physbox is cannot be detected in LUA?
My Brush Trigger which needed month to fix it and make it work with no Guide with nothing about brushes. Just with People who are trying to make one but never finished it. Also my trigger is detecting in a sphere. I dont care about the ents.FindinSpehere function I want to create a sphere and detect entities on the trigger sphere. I cant do anything if it cannot detect func_physbox. I added OnStartTouch and OnEndTouch support and filtername support ( to detect the filter entity and get what we are going to filter one thing or two example: classname or tragetname or both ).
Anybody has anyidea how to find func_physbox by a brush trigger. I hate Anim it can cause so much problem.
Also if self:PhysicsInitSphere( tonumber(self.triggerradius) ) using this Function sometimes I get the crazy physics problem and Combine DropShip’s attached stuff that transport can get stuck.
Found that problem on ep2_outland_01
Sorry for bad English