First of all, I love this game already. I have embraced every lose, and accepted every defeat. But, it’s not losing the items that has been bothering me. What bothers me in rust is the disparity between destruction time/requirements:build time/req.
I get it, this game is superhardcore, life’s not fair etc. But, days worth of work can be destroyed by a 5 minute run to an airdrop/rad town. There is not a balance between obtaining explosives/quickly building a moderately secure structure. This is the issue that is turning this game into a grieving fest. There is too much potential for this game, I honestly would hate it to turn into class warfare at all times. A server comes up, and you have a 1 day window to be part of the kevlar m4 class to not be force to either: grovel at several large structures dying repeatedly until one of them lets you join them(effectively becoming a farm bitch for some time), grind to a pipegun and kill starters and then make 3-5 houses in several places before you finally get lucky enough to get a decent weapon drop to murder face in your area.
The biggest problem with what I mentioned above, is that once someone has obtained a high tier weapon they effectively rule their area. This wouldn’t be a problem if high tier weapons were not purely luck grabs in many cases. It should take a ridiculous amount of work to obtain something as dominate as the m4,kevlar, or explosives. All high tier weapons(including c4) should be craft only, and take a substantial amount of work to craft. The majority of players should be working with pipes, bows. Obtaining c4 should be a moment to start thinking about how you’re going to raid that enormous 4 story house of a group you’ve been competing for resources with for the last week; something so rare you wouldn’t dare waste it on the 1x1 a quarter mile down the road.
Disclaimer: This is, of course, MY OPINION and I expect others to see it otherwise. Arguments against this are welcome.