LocalPlayer():SetNWBool(“allowmodelchange”, true)
print(LocalPlayer():GetNWBool(“allowmodelchange”))
when i type that it gives me the output false how does that make sence?
please help me, that would be great.
LocalPlayer():SetNWBool(“allowmodelchange”, true)
print(LocalPlayer():GetNWBool(“allowmodelchange”))
when i type that it gives me the output false how does that make sence?
please help me, that would be great.
Do you have AllowModelChange Defined as a function?
Here is a Example from the wiki
[lua] pl:SetNetworkedBool(“IsAlive”, false)
print(""…pl:GetNetworkedBool(“IsAlive”)) [/lua]
no i use it client side on my gamemode so i cant realy use serverside commands on it
[editline]08:44AM[/editline]
NWBool = NetworkedBool, anyway i tried to see if it worked, but it doesnt, so if anyone else know something, ill like to know.
[editline]08:47AM[/editline]
ohh i looked in the down of the page of the Wiki it says
Running this function clientside will only set it clientside - not serverside. You should set networked variables to their defaults in the initilization function of a scripted entity or SWEP.
so it doesnt matter, anyway thanks.
np