Hey me again!,
I know the title might have puzzled some of you, and some of you might jsut think im stright down stupid.
But the point i was trying to make haas got something related to my reply and the thread on this link: http://forum.facepunch.com/showthread.php?t=1319702&p=42686131#post42686131. I have noticed over the last few weeks that players are coming up with awesome ideas of item quality and degradability.
All these ideas are based on one major factor… The items are home made/crafted and due to this reason there should be faults i.e. Premature detonation of C4 charges, Detonation whilst crafting C4, Less reliable 9mm pistols & shotguns (pipe and hand cannon), Degradable axes, bows and food, making sulfur and metal fragments rust if unused over time, making food and pills “expire” if unused for lets say 3 game day/night cycles, Torchs unuseable cause they became damp, home made cloths degrade quicker than the ones found at radioactive sights etc.
I wanted to know what other players thought about having the game mechanics based on the concept of “quality of home made items”. If it was a good idea or bad. Now im not a dev nor a direct contact to garry so dont take this post as something they are thinking of doing as i have no clue. but if the community thought it would be a good idea who knows they might read it and think about it… so knock your self out and remember there is no right or wrong answer its an open forum.