Current idea for title: “Team Survival wars”
Big Idea = Big Concept.
Remember to read all the details! (and parentheses)
Main Idea: The main idea of this game-mode would be two teams trying to survive longer than each other in a zombie and/or antlion infested environment, with limited resources
Rules: When the game first starts, Each team has 7 minutes to construct a base out of a large selection of props and tools. The Purpose of building the base is (not only to protect the players) but to protect a “resource box” that would be a requirement for each team to put down before the 7 minute timer is finished counting down. Aside from regular tools, (and depending on the server’s addons) Teams would also be able to use assets like wire-mod to build traps and defences (auto turret anyone?). After the 7 minute timer reaches zero, the first “round” would start and the map would be populated with a variety of zombies and/or antlions, attracted to each teams base by the resource box that was necessary to put down inside that base. Each “round” would have a timer showing how long until it would be over, after the round, the enemies on the map would no longer respawn, keeping the current enemies within a certain radius of each teams resource box, and deleting the rest. After a round, players would be given a 3-5 minute break to collect resources (covered later) and prepare for the next round. The game would continue until one (or both) Teams has been completely eliminated, or the resource box of a team has been destroyed.
Resources: The resource mechanic would make it so that rather than players regenerating health and ammo after each round, players must explore the world to find randomly placed resources scattered about the map. the resources would be Ammunition, Health, and Building supplies. (while health and ammunition are self explanatory) The building supplies resource would make it so that every time a player spawns something or uses any kind of tool, it would drain the building supplies resource by a set amount. When any resource reaches zero, the team with the depleted resource can no longer use that resource until more is collected.
Interacting with other teams: Even though the game is based around one team being eliminated, teams are not forced to attack or be hostile towards one and other, they can make alliances and try to survive as long as they can, or fight each other while fighting off zombies at the same time, its the player’s choice, RP? DM? ZS?.
1.When a player is ready to spawn or respawn they are given a choice of counter strike and half life 2 weapons, each player must choose a sidearm and a primary weapon to place in their load-out before spawning (with the addition of the gravity gun, and phys and tool gun depending on whether the round has started or not), when a player has waited until the round is over (and endoured a spectator cam, game statistics, and “tips”) they can respawn somewhere near their team’s resource box (or the enemy teams box if they choose to change sides while dead, which would be the only time that would be allowed) but, there would be a catch, when a player respawns they drain a little of all of there team’s resources (health ammo and building supplies), the amount depending on the player’s weapon choice. If a team does not have enough resources for a spawning player, they can’t respwan. This would FORCE players to search for resources.
when a resource box is put down, members of that team gain the ability to see their teams resources (in percents or units) in all three categories (on their HUD).
If the first round starts and a team doesn’t have a resource box put down, that team automatically loses.
4 Players interact with their team’s resource box by pressing their use key while next to it, when they do so, a menu would come up asking them if they want to take health or ammo (building supplies being an open resource), and how much.
If a player comes within a certain distance of the enemy teams resource box, they can steal resources by pressing their use key and accessing a similar menu to the friendly resource box, the team being stolen from would not be notified. (a little espionage action?)
A player can collect a resource in two ways, small resources can be collected by pressing use on them and putting them in a “pocket” inventory, OR large resources can be collected by carrying them with the gravity gun, or by contraption (ex: car, helicopter etc.) Resources must be brought to the resource box before they count as collected and become usable.
7.Each round resources respawn and are placed in different places around the map
When a round starts, the player’s phys gun and toolgun are taken away, and all phys gun freezes are undone.
Props can only be placed within a certain radius of the player
constraints can only be created within a certain distance of an object
Each resource has two different models for large and small (the following are some ideas using HL2 models) for AMMO: Large ammo could be the large metal pistol ammo box (not the openable one.) Small ammo could be shotgun shell box. HEALTH: Large could be the medkit, small could be the health_vital tube. SUPPLIES: Large could be Helicopter bomb small could be a toolbox (i don’t know if there is one i just assume so)
Health resource can not be used on the spot
This gamemode is meant for large maps, and it was inspired by gm_bigcity
That was a lot huh?
If you like my idea please PM me or add me on steam, my ID is aaagamer (the same as my facpunch account) ANY help at all is gladly accepted, derma, coding, ideas etc. Thank you for reading this!!!