I understand the theme Rust is going for, almost like a chernobyl style state. However right now the game feels too unconnected to me, as in these structures in the game currently are too infrequent and disconnected making them more random than reasonable (they are too singular and don’t have enough city like remnant clutter to make sense of their position if this makes sense). The recent improvements to them are a great step in the right direction and I’d love to see much much more (super excited for the “dungeons” to come) so I’d like to pitch some ideas for more implementation.
Right now there are many miscellaneous structures but not really any full building remnants. I propose a dungeon or larger radtown with the design sort of like this concept art from The Last of Us. While I understand the necessity of wilderness in Rust for player building location, there is A LOT of it and a small scale city like town would not hurt the map, in fact I would like to see plenty of this in the game in the future just my opinion