So in my experience playing Rust in highly populated servers, I have always seen lots of abandoned wooden shelters that pop up EVERYWHERE. Today, I thought of a way to rid ourselves of this problem…
My idea is something along the lines of durability. Wooden shelters will have a clock (say 24 hours before they collapse), but along with this clock, repairs can be done to your shelter to prolong its inevitable demise (I feel around 10-20 wood would work for repairs). This way, you can still utilize your wooden shelter for ‘x’ amount of time while you begin building you sturdy home, or you can use only your shelter while you fight to survive.
Along with this idea, can there be durability added to full wooden houses? (platforms, posts, barricades, ect.)? It would be difficult judging the clock for the durability of a full wooden home, maybe having one clock on the entire structure (the more pieces, the longer the clock), and the larger the structure, the more wood/steel it would require to repair. With this, people with larger homes will require more resources to keep their home standing up, but their structure will take longer to collapse on its own.
When we come across wooden spike walls and whatnot, their durability could be judged on both time and usage. Let’s say for example your small spike wall you just crafted will last 48 hours without repairs or it will collapse when it deals 1500 damage to any player/entity.
These are just my thoughts for keeping servers clear of abandoned structures from players who hop on for an hour, leave structures half-built and never play on that server again as opposed to players who religiously play on only that server trying to create a large effective house.
(User was banned for this post ("all caps thread title" - postal))