So was thinking and I was like
could I make an optimized shader for this kind of glass?
because if you have ever looked through that kind of glass it distorts what light goes through it and it looks nice but if you were to actually have a model for that glass as a window type it would be a heavy load for rendering each distortion through it and it would need to be optimized somehow,
up next is dynamic entrances to other servers or other game modes and it could load you over within a second or two ae you could have a server hub where you open a door it then booms your in that server, now let us get into the juicy stuff,
would it be dynamic or something else I dunno but I thought of items or in-game devices that still stay with the player across servers and keep their data also in conjunction with this let me make a scenario I have the server X I go to A the and set up a camera or some sort of device I go back to server x and I can look at whats happening in server a in real-time, that’s one of the neat ones I thought up.
Next on Damage and ballistics based on what caliber what firearm what ammunition what the bullet weighs what kind of load it is so basically a Really complex ballistics system I know a little nerdy but yeah.
And now the one that’s really really good if facepunch gets this in natively to s&box,
Media players and radios that work well, also a DVD player that you could have an mp4 or other video types on a cd or hell have a VHS player and tapes it would be a cool and great feature.
But yeah some of these I would like to try to make my self because I like making things some are just out of my range but not if I learn that’s why I always love to learn more, but thats all for now