So recently i tried to make a model for gmod which has reflections and uses a mask to make the model less reflective, however, everytime i try to view how it looks ingame it always turns out to look like this
and here is the VMT of the texture that the model uses
VertexLitGeneric
{
$basetexture "CCS/Wands/BirdWand_Diffuse"
$surfaceprop Plastic
$envmap "env_cubemap"
$envmapmask "CCS/Wands/BirdWand_Specular"
}
any help would be appreciated