I'm making a new map for my Gmod server (slightly broke need help asap)

Okay well I’ve been mapping it for consent hours now after me clipping out bitd of the wall for my rotating doors, I tried to run the bsp and I got an Engine Error ‘Map with No Textures’

I’m sure I have textures like I have Half-Life 2 and Counter Strike Source and it was working fine just about 1 hour ago so when can I do to fix this issue if I need to provide anything else then I will do!

Thanks, Kieran!

[editline]5th May 2014[/editline]

I thought this may be helpful :

** Executing…
** Command: “C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\bin\vbsp.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\ep2” “C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.vmf”

Valve Software - vbsp.exe (Sep 20 2013)
8 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\ep2\materials
Loading C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.vmf
Could not locate ‘GameData’ key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
**** leaked ****
Entity info_player_start (38.15 -794.81 65.00) leaked!
Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (21007 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 76 texinfos to 60
Reduced 15 texdatas to 15 (354 bytes to 354)
Writing C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.bsp
0 seconds elapsed

** Executing…
** Command: “C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\bin\vvis.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\ep2” “C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss”

Valve Software - vvis.exe (Sep 20 2013)
8 threads
reading c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.bsp
reading c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.prt
LoadPortals: couldn’t read c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.prt

** Executing…
** Command: “C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\bin\vrad.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\ep2” “C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss”

Valve Software - vrad.exe SSE (Sep 20 2013)

  Valve Radiosity Simulator     

8 threads
[Reading texlights from ‘lights.rad’]
[45 texlights parsed from ‘lights.rad’]

Loading c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure… Done (0.02 seconds)
764 faces
455397 square feet [65577168.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (0)
Build Patch/Sample Hash Table(s)…Done<0.0122 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (1)
Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 1/1024 48/49152 ( 0.1%)
brushes 58/8192 696/98304 ( 0.7%)
brushsides 348/65536 2784/524288 ( 0.5%)
planes 174/65536 3480/1310720 ( 0.3%)
vertexes 1030/65536 12360/786432 ( 1.6%)
nodes 338/65536 10816/2097152 ( 0.5%)
texinfos 60/12288 4320/884736 ( 0.5%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 764/65536 42784/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 190/65536 10640/3670016 ( 0.3%)
leaves 340/65536 10880/2097152 ( 0.5%)
leaffaces 817/65536 1634/131072 ( 1.2%)
leafbrushes 130/65536 260/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4188/512000 16752/2048000 ( 0.8%)
edges 2298/256000 9192/1024000 ( 0.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 46/32768 460/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 600/65536 1200/131072 ( 0.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2304172/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 3582/393216 ( 0.9%)
LDR ambient table 340/65536 1360/262144 ( 0.5%)
HDR ambient table 340/65536 1360/262144 ( 0.5%)
LDR leaf ambient 209/65536 5852/1835008 ( 0.3%)
HDR leaf ambient 340/65536 9520/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105883/0 ( 0.0%)
physics [variable] 21007/4194304 ( 0.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1900
Writing c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.bsp
1 second elapsed

** Executing…
** Command: Copy File
** Parameters: “C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.bsp” “C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.bsp”



ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_start (38.15 -794.81 65.00) leaked!

Learn to read your logs. It says everything you need. Also, this isn’t the correct subforum for this, go to http://facepunch.com/forumdisplay.php?f=38

So how do I fix that, this is my first day in mapping. So help me maybe… Don’t need to be an arse.

It means the entity is outside of the map. Go to the position it says and remove the entity.

Once again, this isn’t the correct subforum for mapping questions, post further questions in the section I posted.