I'm programming a game mode and I need some help

I want program a game mode and I’ve got some problem. I want to send a variable from the server side to the cliend side. The problem is the game writes for “util.AddNetworkString(money)” --> a nil value. Please help my I can’t get the what is the problem.

SERVER SIDE:
local ply = FindMetaTable(“Player”)
local money = 0
util.AddNetWorkString(“money”)

function GM:OnNPCKilled (npc_zombie, ply)

money = money + 100
sendMoneyClient()

end

function getMoneyCount()

print(money)

end

function sendMoneyClient()

net.Start("money")
	net.WriteInt(money, 4)
net.Broadcast()

end

concommand.Add(“money”, getMoneyCount)

CLIENT SIDE [cl_init.lua]:

AddCSLuaFile(“shared.lua”)

–Más fájlok

AddCSLuaFile(“rounds/cl_rounds.lua”)
AddCSLuaFile(“money/cl_money.lua”)
AddCSLuaFile(“shared.lua”)
–AddCSLuaFile(“characterselect/cl_characterselect.lua”)

–cl_init.lua

local money = 0

net.Receive(“money”, function (len)

money = net.ReadInt(4)

end)

surface.CreateFont (“GoodFont”, {
font = “Arial”,
size = 50,
weight = 500,
blursize = 0,
scanlines = 0,
antialias = true,
underline = false,
italic = false,
strikeout = false,
symbol = false,
rotary = false,
shadow = false,
additive = false,
outline = false,

} )

hook.Add(“HUDPaint”, “Drawmyhud”, function ()

draw.SimpleText(money.."$", "GoodFont", 1850, 10 , Color(255, 255, 51))

end)

It’s

util.AddNetworkString and NOT util.AddNetWorkString
Basically make the W in Network lowercase, and you should be good to go

EDIT: Looking into your code a bit more, I’d recommend you use a Network variable instead of networking manually each time money is added.
You can do this using

Entity:SetNWInt or

Entity:SetNW2Int

For future reference and to prevent confusion, you should give a bit of backstory as to what you’re attempting to do and use


 tags around your code.

>Entity: SetNW2Int.
Is there such a thing?

http://forum.facepunch.com/showthread.php?t=1497739&p=49339610&viewfull=1#post49339610