I posted this in Videos And Flash Movies and That Kind Of Crap, but apparently it was not supposed to be there. Good to know.
[hd]http://youtube.com/watch?v=O1SPQvRhPzw[/hd]
That is one sexy room.
cool, now try to replicate the part where the room moves around and gets destroyed
the wall texture is way to dirty in the lighted version. less plants to. When I played Portal 2, the room looked different, which was about a month ago so… I don’t know if they have changed it that much.
There are two plants in there, one big floor plant and one tiny ceiling plant. Downside is that the only ceiling plant I can find appears to be… well, that one.
Can’t do that.
You just don’t want to
I want to, but Source doesn’t allow me to do it with it’s non-dynamic shading and props-hurt-you-when-flying-around :crying:
Basically, I can make it move around, but I can’t make it break. Mostly due to the fact that if I do a func_physbox, one can clearly see the seams between each breakable piece, which looks horrible. Tis due to the current version of source lack of DMM. I can make fake DMM, but yeah. Shadows.
Once you want a moving piece to break, remove it via inputs then replace with a model which is using animated physics?
Well that requires knowledge on animating and modelling
Which I lack.
Fair dues then, would look good if you knew how to model and such
Holy crap that looks awsome! Where did you get the models? Or is it brushwork?
Left 4 dead
Bed and the plants are L4D, TV, fridge, and non-plant pot are HL2.
Everything else is brushes.