I’m a 3D modeler by trade so this isn’t much my game.
I’ve been working for the past few on some vertex animations which I’ve gotten working just fine in SFM, but would like to get things going in Garry’s Mod. Unfortunately the boneflexdrivers aren’t supported by Gmod, even though it’s apart of the 2013 SDK.
I did however find someone else’s script which I believe is meant to emulate the flexdrivers through GLua, though when placing it in an addon it throws
“attempt to index global ‘matproxy’ (a nil value)” on line 11 of the script.
GLua gives me a headache. My only idea is that it needs to be tied onto a specific entity? Which makes me question why the developer placed the script in the autorun folder though. Any help would be appreciated.