It’s been pretty much impossible for me to ignore all the requests for more support in Wall Worm for importing models from Source to 3ds Max. I’ve never been big on importing to Max and mostly work with the exporting tools… but I’ve finally caved to demand.
Among many other updates released in WW 2.0 today, there is now proper support for importing complex models from Source, including animations.
This video covers this aspect of the new WW 2.0 model importing. I’ll cover re-skinning and re-exporting in the near future.
I’ve committed a large percentage of time to this update. Please consider supporting all these free tools by purchasing CorVex, Wall Worm’s level design geometry plugin (which itself has a new update coming next week).