How would one import fully-rigged Unity Models into a program such as Blender or 3dsmax? (Maya would work as well, i just want the rigged models) I have extracted models from several unity games using DisUnity and the Unity Assets Bundle Extractor but they only export .obj files. I would really appreciate If someone could help me with this as this is a problem I’ve often ran into.
Did u try the last realse of Unity Studio tool made by Chipicao on Xentax forum. It exports the models with dummies/bones using the fbx format.
It works for most of the times, even if sometimes the exported bones are not connected.