Importing .vmf's to Source 2 Hammer: Texture coordinates messed up

I’m trying to import a .vmf to the source 2 hammer editor included with the Destinations workshop tools. Everything works fine except all the materials have been scaled way down and realigned. The texure scales are all around 0.02 when they should be 1, and the texture offsets have all been reset to 0. I have no idea what’s causing this, as no one else seems to have this issue. See: http://forum.facepunch.com/showthread.php?t=1500754, it seems to work just fine in this thread. Unfortunately, there’s next to no information on using Hammer 2.0 and finding results from google that aren’t for hammer 1 is nearly impossible. If anyone has any idea about how to fix this, I’d really appreciate it.