I’ve been camping the RAD zones until my entire inventory is full. I start naked, and usually come out with a few weapons, RAD armor, tons of ammo, and i have a couple stacks of rad pills at my house(around 480 pills). If I die by another player, there’s no loss, and all gain.
The RAD zones are supposed to be areas that deter undergeared players, and require some sort of items to explore, but you find more RAD pills and food items that reduce your RAD levels than you will need to use.
Here are my solutions to this exploit:
-Lower the RAD threshold to 200 for naked players so you are effected by radiation at 200 RADs rather than 500.
-Increase the RAD threshold for each piece of armor the player puts on. ~90 for pants, ~110 for vest, ~40 for boots, ~60 for helmet. These numbers are just rough estimates.
-Remove RAD resistance from all armors EXCEPT the RAD suit. I like the idea of the RAD suit offering less protection from attacks, but more protection from radiation, but it’s completely unbalanced when I can sit in a rad zone with full kevlar, which provides the MOST protection, and just hoard all the items for myself. It makes the RAD suit useless.
-Add a “stack” system. Example, every 30 seconds or so, you gain a “Stack” each “stack” will make you gain ~5-10 RAD per tick. so 2 stacks will give you ~10-20, 3 stacks ~15-30 so on and so forth. You have to be out of the RAD area for ~1 minute until you start losing stacks. Maybe change RAD pills to reduce 1 stack and -100 RADs.
All of these numbers are just for examples. Of course they’d need more testing and what not. It’s the idea that matters