I made a rather large post about realism in Rust and how it could benefit the game. Some people seemed interested but it died without ever becoming very popular. I am going to re-focus on one aspect of the post and edit/improve upon it.
Here is the original post: http://forum.facepunch.com/showthread.php?t=1456205&p=47338103#post47338103
Right now I’m just going to focus on the guns and other weaponry.
Devblog 57 just came out. Now the rocket launcher has been implemented and a Tier 1 SMG is being worked on. We have also seen some crossbows and other weapons as concepts. This will widen the variety of weapons we can use.
Lets seperate weapons into tiers, this allows us to organize them quicker and give players a loose progression system. (I also added a couple of my own weapon ideas to the table).
Tier 1 (Lower End Weaponry)
Shields (Wooden and Reinforced)
Tier 2: (Medium Tier weaponry. All require blueprints).
Tier 1 SMG (Classified tier 2 because it’s a gun).
Higher end bows/crossbows.
Shields (Metal and riot provide protection against melee AND bullets).
Perhaps metal spears/other spear variants.
Perhaps some muskets/flintlock weaponry.
Tier 3: (Uncraftable weaponry. Only available from looting players, radtowns and very rarely trash/barrels.)
Other future high-end weaponry.
Weapon Attachements (For tier 2-3 ranged weapons).
Gun flashlight (blueprint)
Laser pointer (have to find)
Laser Reflex Sights (have to find)
Improved iron sights (blueprint)
Thermal Sights (Have to find)
Super rare holographic sights. Can switch between Scope and Reflex sights. Also shows the players name even at long range. (Have to find).
So, as you can see, I have made the current high-tier guns UNCRAFTABLE. This means they can only be looted from places. The reason for this is to add a bit of realism to the game, while reducing the amount of OP players. Lower-Tier craftable weapons make melee weapons more useful, and making the revolver and those make-shift guns more prominent as well. Currently, for a survival game, Rust awfully resembles CoD mixed with minecraft (building/shooting/raiding is all that there is right now). Making guns rarer and adding more caveman-ish/survivalist weaponry is a step to diffrentiating Rust from CoD games, and making it harder as well.
Read my other thread for ideas on how to integrate this suggestion into a larger scheme that ultimately makes rust harder PvE and PvP wise. All suggestions are just that, suggestions, and I love CONSTRUCTIVE criticism and feedback.
(My grammar right now is terrible because it’s late and I’m very tired.)