my problem is as follows, I have a curved hallway with large windows on one side of it for a csgo map I am working on. I would like them to continue around the curved section of the hallway as well.
The problem is that the windows are rather “detailed”, so the frames of the windows get heavily stretched and uneven in shape whenever I try to do it.
I can see only solution to this, and that is to make a model out of the window to fit them correctly around that curve.
more reference pictures
If anyone would like to help me, I uploaded the .vmf file with all materials and textures used, along with an .obj file of the brushwork here: