I’ve been remaking a lot of the TF2 weapons for lua experience, but I’ve come across an unfortunate bug that causes TF2 weapon’s world view models to originate at the crotch. While I don’t plan on using them for anything, it would be nice to know if anyone has a fix for use in the future.
You can fix that using weapon:SetRenderPos/Angles in world model draw hook of SWEP, but it isn’t perfect.
This is happening because TF2 uses different bone names for hands/arms and thus bonemerging fails.
[editline]6th October 2013[/editline]
You can only properly fix it if you recompile the model.