Increase SNPC Running Speed

How could i increase a Scripted NPC’s speed? So the npc would run faster than the player.

Thanks in advance.

E: Anyone knows why CakeScriptG2’s hl2 models legs fail? They seem to walk oddly.

If you have the uncompiled files of the model, there are two ways to increase the speed: You can add the “fps”-option to the movement sequences in the quake c file and use a higher frame speed than the default one. This will make the whole sequence play faster, which will also cause the movement to be faster.
The other way would be to open the animation in a modelling program, and extend the distance of the bones to the origin for every frame on the x-Axis.
You could probably also use Entity.SetPlaybackRate to speed up the animation, but I recommend one of the other two ways.