We have code that just calls basic autosave stuff. Just calls a concommand, tells the player it saved, then waits another 5 minutes.
timer.Create( "autosave", 300, 0, function() RunConsoleCommand("pnrp_save") LocalPlayer():ChatPrint("Heeeyyy! Autosaved.") end )
After it’s first run, it just explodes and calls every tick. It’s insane. Anyone know what’s up?
[editline]1st November 2012[/editline]
Just letting you guys know I found the problem: http://www.facepunch.com/showthread.php?t=1222692