infinite ammo and no reloading animation in sweps

how can i have infinite ammo in sweps ?

By setting the default clip and clipsize into -1?

self:TakePrimaryAmmo(0) ?

snip

[lua]function SWEP:PrimaryAttack()
code
self.TakePrimaryAmmo(0)
code
end[/lua]

Tadah, problem solved, an even easier one for a swep pack of some kind would be

[lua]SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1[/lua]

That goes in the root SWEP table in your shared.lua file, at the top of the SWEP.

Who makes an swep with unlimited ammo wf!?

Maybe he wants a SWEP that shoots confetti. It’d be dumb to have to collect confetti as ammo :frowning: unlimited confetti wooooo!

confetti!

Yeah, real fun playing with someone that over powered:colbert: